Post by Telma on Nov 15, 2017 19:16:32 GMT -8
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[attr="class","resetapptop"]TELMA
[attr="class","resetapptop2"]AND SUGAR WE'RE GOING DOWN SWINGING
[attr="class","resetappicon"] | [attr="class","resetappinfo1"]GENDER [attr="class","resetappinfo2"]FEMALE [attr="class","resetappinfo1"]SEXUALITY [attr="class","resetappinfo2"]BISEXUAL | [attr="class","resetappinfo1"]AGE [attr="class","resetappinfo2"]THIRTY-FOUR [attr="class","resetappinfo1"]OCCUPATION [attr="class","resetappinfo2"]OWNER OF A RISKY BUSINESS | [attr="class","resetappinfo1"]RACE [attr="class","resetappinfo2"]HYLIAN [attr="class","resetappinfo1"]PLAYED BY [attr="class","resetappinfo2"]TOAST |
[attr="class","resetapptitle"]PERSONALITY
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■ kind ■ steadfast ■ brave ■ flirtatious ■ lighthearted | ■ stubborn ■ abrasive ■ unforgiving ■ short-tempered ■ alcoholic tendencies |
[attr="class","resetapptitle1"]BIOGRAPHY
[attr="class","resetapptext"]orphaned as a baby, telma has never known her "true" family. she's always been the ringleader type, however, so from an early age she was taking kids under her wing. the caretakers at the orphanage where she grew up were good people, though a bit frazzled, so they didn't keep great tabs on telma and the little ragtag crew she collected over the years. she spent her childhood romping about the streets of castle town, playing guards and monsters and making mischief wherever she pleased.
as a young teenager she grew restless, wanting to explore the world outside her hometown, and the bulletins and bounties she saw posted warning the townsfolk of monsters out in the surrounding fields and distant forests inspired telma to take up a sword and strike out on her own adventures, doing what she thought the castle guardsmen could not.
she got injured. a lot. telma barely knew how to use a blade, let alone survive in the wilderness, and the first year of her so-called "heroism" consisted mostly of getting her ass kicked by chuchus and falling prey to rash after rash after rash of poison ivy. but she kept trying, and she got lucky, and with the help of a few different friends she'd made over the years she learned which end of a sword was which and how to tell good plants from bad and how to hunt and gather and make shelter for herself. how to survive.
some fifteen years she spent traveling across the continent, slaying monsters, running errands, collecting bits and bobs to trade for stuff and things. a middle-aged cat, at one point, who would become her beloved - and later blessed - companion louise. eventually, though, in her late twenties, the injuries she sustained through her lifestyle started catching up with her. her knees started getting achy; her back was giving her some trouble; she found herself returning home to castle town for longer and longer stretches of time. reconnecting with old friends and forging bonds with new led her to settle back in for good, and on a whim she used the money she'd saved up over the years to purchase and open a bar, her very own risky business.
the bar became her new home, her regulars her family; the resistance she adopted as her own favorite pet project, a way of encouraging adventurous spirit, bravery, and fortitude in the face of those who would say no, we can't do that.
telma trains regularly to this day and will occasionally still strike out on her own, leaving the bar in the capable hands of her employees, but often she prefers to do for others what was done for her when she was young: she cares. all is well. she lives a peaceful life.
then the dragon comes. her bar is destroyed, the first target; she tries not to think of the number of people left inside when she ran to aid the screaming townsfolk. she fights where she can, divides her resources, gets people to shelter and safety. since the destruction she's yet to make contact with any of her people; louise, thank the goddesses, is safe. the resistance she doesn't know. some of her regulars, she thinks, are dead.
but she survives. telma always survives.
as a young teenager she grew restless, wanting to explore the world outside her hometown, and the bulletins and bounties she saw posted warning the townsfolk of monsters out in the surrounding fields and distant forests inspired telma to take up a sword and strike out on her own adventures, doing what she thought the castle guardsmen could not.
she got injured. a lot. telma barely knew how to use a blade, let alone survive in the wilderness, and the first year of her so-called "heroism" consisted mostly of getting her ass kicked by chuchus and falling prey to rash after rash after rash of poison ivy. but she kept trying, and she got lucky, and with the help of a few different friends she'd made over the years she learned which end of a sword was which and how to tell good plants from bad and how to hunt and gather and make shelter for herself. how to survive.
some fifteen years she spent traveling across the continent, slaying monsters, running errands, collecting bits and bobs to trade for stuff and things. a middle-aged cat, at one point, who would become her beloved - and later blessed - companion louise. eventually, though, in her late twenties, the injuries she sustained through her lifestyle started catching up with her. her knees started getting achy; her back was giving her some trouble; she found herself returning home to castle town for longer and longer stretches of time. reconnecting with old friends and forging bonds with new led her to settle back in for good, and on a whim she used the money she'd saved up over the years to purchase and open a bar, her very own risky business.
the bar became her new home, her regulars her family; the resistance she adopted as her own favorite pet project, a way of encouraging adventurous spirit, bravery, and fortitude in the face of those who would say no, we can't do that.
telma trains regularly to this day and will occasionally still strike out on her own, leaving the bar in the capable hands of her employees, but often she prefers to do for others what was done for her when she was young: she cares. all is well. she lives a peaceful life.
then the dragon comes. her bar is destroyed, the first target; she tries not to think of the number of people left inside when she ran to aid the screaming townsfolk. she fights where she can, divides her resources, gets people to shelter and safety. since the destruction she's yet to make contact with any of her people; louise, thank the goddesses, is safe. the resistance she doesn't know. some of her regulars, she thinks, are dead.
but she survives. telma always survives.
[attr="class","resetapptitle1"]WEAPONS
[attr="class","resetapptext"]shortsword. though simple, this sword is finely crafted and obviously well-cared for.
daggers&stilettos&knives, oh my— years of adventuring and getting herself into various sticky situations left telma disinclined to be anything less than fully prepared. she carries five to six small weapons on her person at any given point in time. the assortment: a dagger in each boot, a dagger strapped to each thigh, a small knife, sheathed, tucked between her breasts. if she ever wore pants she'd be able to stash more, but she has to draw the line somewhere.
daggers&stilettos&knives, oh my— years of adventuring and getting herself into various sticky situations left telma disinclined to be anything less than fully prepared. she carries five to six small weapons on her person at any given point in time. the assortment: a dagger in each boot, a dagger strapped to each thigh, a small knife, sheathed, tucked between her breasts. if she ever wore pants she'd be able to stash more, but she has to draw the line somewhere.
[attr="class","resetapptitle1"]ITEMS
[attr="class","resetapptext"]MAGIC SLOT: louise. her much-beloved, well-fed, extremely pampered cat. louise has long white fur and golden eyes; she loves meat, attention, and prowling about the streets of castle town. also knocking things off tables. aside from her truly divine beauty and personality, louise is magical because she has been blessed by the great fairy of magic to be remarkably long-lived. during her adventures, telma did the great fairy a favor and earned a boon in exchange; so now louise has the lifespan of the average hylian and will live to be about ninety years old. she is currently twenty.
MAGIC SLOT: bag of holding. a canvas pack of deceptively simply appearance. hard-won in her adventures, this pack houses a pocket dimension that allows it to carry up much more than what its physical appearance would suggest. telma can stash up to three hundred pounds of items in this bag as long as it fits in the two foot diameter opening of the bag. the bag always weighs fifteen pounds. if the bag is torn, pierced, or overloaded, it ruptures and is destroyed, as are its contents. a living creature can survive up to one minute within the bag before it begins to suffocate. if it is turned inside out all of its contents are immediately ejected. experts do not recommend placing a bag of holding inside another bag of holding.
thanks to the ease of transport which her bag affords her, on her person at all times telma keeps: a blanket, ten days of rations, fifty feet of rope, a bedroll, tinderbox, waterskin, mess kit, ten torches, a first aid kit (containing bandages, salves, and splints), a flask of whisky (one liter), a candle, a crowbar, lockpicks, ten pitons, and a hammer. collectively this takes up about 100 pounds of space in her bag.
MAGIC SLOT: bag of holding. a canvas pack of deceptively simply appearance. hard-won in her adventures, this pack houses a pocket dimension that allows it to carry up much more than what its physical appearance would suggest. telma can stash up to three hundred pounds of items in this bag as long as it fits in the two foot diameter opening of the bag. the bag always weighs fifteen pounds. if the bag is torn, pierced, or overloaded, it ruptures and is destroyed, as are its contents. a living creature can survive up to one minute within the bag before it begins to suffocate. if it is turned inside out all of its contents are immediately ejected. experts do not recommend placing a bag of holding inside another bag of holding.
thanks to the ease of transport which her bag affords her, on her person at all times telma keeps: a blanket, ten days of rations, fifty feet of rope, a bedroll, tinderbox, waterskin, mess kit, ten torches, a first aid kit (containing bandages, salves, and splints), a flask of whisky (one liter), a candle, a crowbar, lockpicks, ten pitons, and a hammer. collectively this takes up about 100 pounds of space in her bag.
[attr="class","resetapptitle1"]MAGIC
[attr="class","resetapptext"]magic is in her blood, supposedly, but she's not a natural talent and has never been interested in pursuing that path. she's got wicked fingers, though, and can mix drinks quick as you like, and her hangover cure is the best thing this side of actual healing magic.
[attr="class","resetapptitle1"]EXTRA
[attr="class","resetapptext"]fuck with louise and she'll kill you
[attr="class","resetappfc"]DRAGON AGE, isabela